Pivot orbit around selected mesh parts

would it be possible to have one of the fallbacks in the pivot auto selection menu be selected geometry inside edit mode? As of now if you are in edit mode the pivot auto selection needs to have the “mouse cursor pivot” be enabled and the cursor has to be hovering over the part that you are working on. If that is not the case the pivot will snap to the entire object’s origin point which is pretty messy when trying to move around a complex model. So if there is a way for rotatrix to recognize a piece of selected geometry (like a vertex or a few - edge / face) then i think it would be a great improvement to usability of it in edit mode :slight_smile:

This makes sense, we should definitely include edit mode geometry as selection. Will check on this for the next release.

(Since you mention the fallback menu, I assume you’re on 1.5.1 still because that was removed in 1.6 - I’m moving towards centralizing more of that pivot selection logic to help keep it consistent across apps.)

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